﻿/*
 * @author: wizardc
 */

namespace Demo.WorldMap
{
    /// <summary>
    /// 场景管理器
    /// </summary>
    public class SceneMgr
    {
        private static SceneMgr _instance;
        public static SceneMgr instance => _instance ??= new SceneMgr();
        
        private SceneMgr()
        {
        }

        public void SwitchScene()
        {
            
        }
        
    }
}
